MASSIVE MUSHROOM / FIELD NOTESDEVELOPMENT PREVIEW
NOTES FROM THE MAKING

The development journal.

The choices behind the systems, the work behind the milestones, and the adventure we are trying to make.

Preview editorial · These are newly written source-based notes, not recovered historical blog posts. No automated publishing is enabled.
FIELD NOTE 01 · EDITORIAL PREVIEW

A more readable road to Veridia.

It is easy for a game's development record to become a language of task numbers and test receipts. Those details matter. But they do not always answer the most useful question: what does this let a player do?

This field guide starts from the other end. A hero system is a company you grow attached to. An expedition is a decision about risk. A return to Everholm is a chance to turn what you found into your next approach.

The DevTracker keeps the technical links, but puts the intended experience first. It also separates a scoped acceptance from a finished feature. The aim is a clearer view of the work—not a more impressive-looking percentage.

Read the evidence, area by area →
FIELD NOTE 02 · DESIGN DIRECTION

One complete journey, not another checklist.

Expanding a world is not simply a matter of adding more destinations. The important question is whether a journey's systems make sense together: preparation, exploration, encounters, progress, and the return home.

The next regional-loop work is recorded as a planned milestone. Its purpose is to connect a fuller experience rather than treat a set of isolated screens as proof that the adventure is complete.

That distinction is worth preserving. A quest milestone can be accepted within its stated scope while the wider regional experience still needs implementation and review.

See the current boundaries →
THE UPDATE PIPELINE

From development to a story.

CollectApproved source changes.
DistillPlayer-facing meaning.
ReviewFacts, spoilers, privacy.
PublishA deliberate release.

This is the proposed editorial workflow. Scheduling, automatic ingestion, and deployment are not enabled in this first version.