A light against
the darkness.
Veridia was a world of familiar roads, working towns and people who expected tomorrow to resemble today. Now even the way home is uncertain.
Everholm endures.
Supernatural darkness has swallowed much of Veridia. Daylight is dimmed, distances have become unreliable, and the lands beyond safety are hostile.
Everholm is one of humanity’s last strongholds. At its heart stands an ancient Wayfire Portal: a threshold into the lost world, and a reason to keep hoping.
Those who go beyond.
Your Vanguard is a small, persistent company. One named hero crosses the portal on each expedition, carrying the preparations and hopes of those left behind.
Some journeys seek equipment or supplies. Others follow a clue, search for someone missing, or uncover something that might help people live beyond the walls again.
The way home.
A local Wayfire can carry a hero and their finds back to Everholm. Returning is a choice: the chance to keep what was found, and the decision to leave the unknown for another day.
A journey does not have to save the whole world to matter to someone.
A world worth remembering.
Before the darkness, Veridia had market yards, workshops, inns and quiet places where friends spent an afternoon together. Its history belongs to people as much as ancient stone.
That ordinary life gives the effort to restore Veridia its purpose. Somewhere beyond the next threshold, there may still be a little more light.